Discussion:
Sefarers - Cities & Knights of Catan questions
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Fue
2003-07-14 16:37:07 UTC
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Hi,

I have a few questions regarding Seafarers, and some regarding playing
Seafarers and Cities and Knights together.

1. In the Mayfair edition of the rules of Seafarers (posted on
BoardgameGeek) on p. 12 there is a line saying "players who build
settlements on the coast... MUST build ships instead of roads".
However, in my original Kosmos-translated manual, it says this MUST is
a MAY. Which one do you usually play? The "may" is already covered in
the general part of the rules, why should it be a "must"? Also, on p.
16. of the Mayfair manual, this "must" softenes to a "should",
although for a different scenario. I wonder if this is a translation
issue, or on purpose.

2. The rules for C&K are pretty vague on how to play together with
Sefarers, although some things (such as the description of the
Roadbuilding card and the calendars) indicate that it has been
designed so that both can be played together - and this is what I have
learned from several posts here. Do you know of any good resources /
FAQ-s on the Net regarding this issue?

3. Bishop: I wonder if the Bishop card from C&K can be used to move
the pirate in Seafarers... this would seem to be the sensible thing to
do. I guess this is up to mutual agreement.

4. I suppose knights cannot be placed on shipping lanes - based on our
understanding of the C&K rules, however, the only way to interrupt the
longest route is by placing a knight. This does seem to make
interruption more difficult when playing the two sets together.

Once again, thanks for any and all ideas that you may have on these
issues.
Erich Schneider
2003-07-15 15:39:15 UTC
Permalink
Post by Fue
Hi,
I have a few questions regarding Seafarers, and some regarding playing
Seafarers and Cities and Knights together.
1. In the Mayfair edition of the rules of Seafarers (posted on
BoardgameGeek) on p. 12 there is a line saying "players who build
settlements on the coast... MUST build ships instead of roads".
However, in my original Kosmos-translated manual, it says this MUST is
a MAY. Which one do you usually play?
We always play it as a "may".
Post by Fue
2. The rules for C&K are pretty vague on how to play together with
Sefarers, although some things (such as the description of the
Roadbuilding card and the calendars) indicate that it has been
designed so that both can be played together - and this is what I have
learned from several posts here. Do you know of any good resources /
FAQ-s on the Net regarding this issue?
Note that the Almanac for C&K has a section on playing C&K with
Seafarers. It's near the end of the book.

The best FAQ I know of on this topic is the one at
www.die-siedler.com, but it's only in German. Here's a translation of
the points in it. I will refer to the combined game as "CK&S", for
"Cities, Knights, and Sailors", my personal name for the combined
game.

- When playing CK&S, place the double-hex with the barbarian off the
main board, so there is no trouble with ships crossing it.
- The number of VPs required to win a CK&S scenario is the number for
the Seafarers scenario, plus two.
- Settlements and cities on a goldfield may only produce the standard
"resources" and not the special "commodities".
- The "Diplomat" card lets you manipulate ships as well as roads (i.e.
you can remove a single ship or road and replace it with a single
ship or road elsewhere, for any of the four combinations of ship and road).
- The merchant token cannot be put on a goldfield.
- If another player moves a knight onto a shipping lane, it breaks
that shipping lane for "Longest Road" purposes, but not for the
purposes of moving ships from the end of an open shipping lane.

Please also note how the "Merchant Fleet" progress card is supposed to
work: for each player, you can offer them a resource card of your
choice, and then they *must* give you a commodity card of *their*
choice, if they have one.

Also, "Saboteur" cannot be used on a metropolis.
Post by Fue
3. Bishop: I wonder if the Bishop card from C&K can be used to move
the pirate in Seafarers... this would seem to be the sensible thing to
do. I guess this is up to mutual agreement.
This isn't addressed anywhere I've seen.
Post by Fue
4. I suppose knights cannot be placed on shipping lanes
I believe the Almanac explicitly says you can - in any case, you are
allowed to do it.
--
Erich Schneider ***@caltech.edu Caltech Information Technology Services
Fue
2003-07-16 09:18:10 UTC
Permalink
Post by Erich Schneider
Note that the Almanac for C&K has a section on playing C&K with
Seafarers. It's near the end of the book.
Thanks, I haven't noticed as I have the Kosmos version, don't read
German, and only have translations dowloaded from the Net - but now
that you have pointed this out I've noticed that there is a
translation that also contains this last part of the Almanach on
Boardgame Geek - although some of the rules that you quoted seem to be
missing from it.

Funny how it says that the discoverer scenarios are not suitable for
combined play - we played one last night and did not have any
problems.
Post by Erich Schneider
- Settlements and cities on a goldfield may only produce the standard
"resources" and not the special "commodities".
So if I have a city next to it, do I get to produce two ore/wool/wood
instead of one raw material + one commodity, even if playing with C&K?
Erich Schneider
2003-07-16 15:24:05 UTC
Permalink
Post by Fue
Post by Erich Schneider
- Settlements and cities on a goldfield may only produce the standard
"resources" and not the special "commodities".
So if I have a city next to it, do I get to produce two ore/wool/wood
instead of one raw material + one commodity, even if playing with C&K?
Correct.
--
Erich Schneider ***@caltech.edu Caltech Information Technology Services
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