Discussion:
Cosmic Wimpout question
(too old to reply)
Chris Lemon
2003-09-29 07:16:56 UTC
Permalink
Okay, it's a dice game. But my question stands, and is simple:

Is a Freight Train of 6's (which the rules indicate is an Instant Winner)
subject to the You May Not Want To But You Must rule? That is, would the
player rolling it be obligated to roll again (and possibly to clear any
Flash or Freight Train, or scoring of five dice AGAIN, that results from
THAT roll) to claim the win? Or is the game over immediately at that point?

My painful story:

Two players, myself and another, tied at 495. Third player is WAY behind at
230 or so. Myself and other leader are too fearful to take a small score to
go over the top, fearing that it would be easily beaten by the other in Last
Licks. As a result, we continue to Wimpout repeatedly, and third player is
nickle-and-diming her way back into the game. Finally, third player, now at
450 or so, rolls five 6's.

(Just for posterity, she DID clear it successfully, but we'd still like to
know from someone who has played longer than we have what the accepted norm
would be.)
--
Chris Lemon
***@comcast.net
http://fredsmythe.com
EFNet: FredSmyth
Randy Schmucker
2003-09-29 16:41:17 UTC
Permalink
No. The player wins and the game is over. An instant winner is not subject to
the YMNWTBYM rule. Works the same as five tens. i.e. The player is instantly out
of the game. Think of it this way, the roll is an instant winner, not instant
points. If the roll was scored as points, then the player would have to roll
again which is the case for a roll of five planets, lightning bolts or fives. Of
course you could always agree to a new rule that does require another of the
dice. ;-)

Randy Schmucker

P.S. I did have the misfortune of rolling a Freight Train of tens. :-( I really
wanted to change that rule real fast. ;-)
Post by Chris Lemon
Is a Freight Train of 6's (which the rules indicate is an Instant Winner)
subject to the You May Not Want To But You Must rule? That is, would the
player rolling it be obligated to roll again (and possibly to clear any
Flash or Freight Train, or scoring of five dice AGAIN, that results from
THAT roll) to claim the win? Or is the game over immediately at that point?
Two players, myself and another, tied at 495. Third player is WAY behind at
230 or so. Myself and other leader are too fearful to take a small score to
go over the top, fearing that it would be easily beaten by the other in Last
Licks. As a result, we continue to Wimpout repeatedly, and third player is
nickle-and-diming her way back into the game. Finally, third player, now at
450 or so, rolls five 6's.
(Just for posterity, she DID clear it successfully, but we'd still like to
know from someone who has played longer than we have what the accepted norm
would be.)
--
Chris Lemon
http://fredsmythe.com
EFNet: FredSmyth
Chris Lemon
2003-09-29 16:51:00 UTC
Permalink
Post by Randy Schmucker
No. The player wins and the game is over. An instant winner is not
subject to the YMNWTBYM rule. Works the same as five tens. i.e. The
player is instantly out of the game. Think of it this way, the roll
is an instant winner, not instant points.
That makes sense.
Post by Randy Schmucker
P.S. I did have the misfortune of rolling a Freight Train of tens.
:-( I really wanted to change that rule real fast. ;-)
Naw, man. That's Too Many Points.

(I love that, myself. I have this picture of a bunch of people sitting
around a table stoned off of their gourd, eating Oreos like there's no
tomorrow, trying to figure out that if a Freight Train of 5's is 500, and
6's are an automatic WIN, then what do TENS do? And the one who gets
paranoid when he's stoned starts to freak out 'cuz that's Too Many Points,
man! Too Many Points! What're we gonna do?!?!) :)

Thanks for the help!
--
Chris Lemon
***@comcast.net
http://fredsmythe.com
EFNet: FredSmyth
SniperPuppy
2003-09-30 04:20:08 UTC
Permalink
I love this game; I learned how to play it on my PalmPilot, and got
totally hooked (at one point, I even wrote a version in Visual Basic.
I really need to update that to the new VisualStudio).

Anyway, to answer your question, here's what I found on
http://www.cosmicwimpout.com/cwrules.htm :

(picture of five 6's) = Instant Winner! My interpretation of "Instant"
means an immediate win, without having to clear it.

However, the depiction of the five sixes is under the section called
"Freight Train". And a freight train is defined as scoring with all
five dice, right? Then this rule comes into effect:

You May Not Want To But You Must - If after any series of rolls you
score with all 5 dice, you must continue your turn, rolling all five
cubes.

So, I've ended up contradicting myself, not to mention confusing
myself. I suppose you could play it either way.

But then again (on the third hand?) from what I'd followed in
alt.games.cosmic-wimpout, they follow rules in the order they're
written. Meaning that since the web page says Instant Winer before
YMNWNBYM, I'm going to stick by the "Insant Means You Win NOW"
ideology.

Perhaps you can re-ask this question in alt.games.cosmic-wimpout and
see what consensus you can reach there...

Good luck, and keep playing!

On Mon, 29 Sep 2003 07:16:56 GMT, "Chris Lemon"
Post by Chris Lemon
Is a Freight Train of 6's (which the rules indicate is an Instant Winner)
subject to the You May Not Want To But You Must rule? That is, would the
player rolling it be obligated to roll again (and possibly to clear any
Flash or Freight Train, or scoring of five dice AGAIN, that results from
THAT roll) to claim the win? Or is the game over immediately at that point?
Gabriel Velasco
2003-10-01 21:01:59 UTC
Permalink
If Freight Trains are counted as an INSTANT win, they are exactly that.
They don't have to be cleared. Now, if someone were trying to clear a six
flash and they rolled a Freight Train of sixes, I would argue that the
re-roll rule would take precedence over the Freight Train rule because it's
a basic rule which is never optional and because they are currently in
"Clear the flash" mode. In that case the Freight Train would simply not
count because it had sixes in it and they would have to re-roll. Now, that
would be a heart-breaker.
Post by Chris Lemon
Is a Freight Train of 6's (which the rules indicate is an Instant Winner)
subject to the You May Not Want To But You Must rule? That is, would the
player rolling it be obligated to roll again (and possibly to clear any
Flash or Freight Train, or scoring of five dice AGAIN, that results from
THAT roll) to claim the win? Or is the game over immediately at that point?
Two players, myself and another, tied at 495. Third player is WAY behind at
230 or so. Myself and other leader are too fearful to take a small score to
go over the top, fearing that it would be easily beaten by the other in Last
Licks. As a result, we continue to Wimpout repeatedly, and third player is
nickle-and-diming her way back into the game. Finally, third player, now at
450 or so, rolls five 6's.
(Just for posterity, she DID clear it successfully, but we'd still like to
know from someone who has played longer than we have what the accepted norm
would be.)
--
Chris Lemon
http://fredsmythe.com
EFNet: FredSmyth
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