M. Tettnanger
2003-10-15 01:02:49 UTC
We've been trying to start a good game of Escape from
Colditz (the 1970s-ish version) and are running into
snags. The Nazi player always quickly dominates
the game by forcing all the Allies into jail, and
from there nothing further can be done.
The biggest problem is the instruction that says:
"6.b. He [security officer] may post more Sentries
on black circles from his reserve in the
Kommandantur; as many as he wishes; up to his
total number of moves."
The result is that six soldiers EASILY end up in
the inner prison area, and any Allied player that
steps out of the inner ring is jailed almost
immediately (8 POW's vs. 6 Nazis). As a result
the POW's are always in lockdown, and by
that point the Nazi just has to block the ends
of the Cells corridor or be near the end ready to
pounce -- stalemate, and the game can't continue.
What is going on here? Or are we missing on a
tactic?
See here if you need a refresher of what the
board looks like:
Loading Image...
Mark
Colditz (the 1970s-ish version) and are running into
snags. The Nazi player always quickly dominates
the game by forcing all the Allies into jail, and
from there nothing further can be done.
The biggest problem is the instruction that says:
"6.b. He [security officer] may post more Sentries
on black circles from his reserve in the
Kommandantur; as many as he wishes; up to his
total number of moves."
The result is that six soldiers EASILY end up in
the inner prison area, and any Allied player that
steps out of the inner ring is jailed almost
immediately (8 POW's vs. 6 Nazis). As a result
the POW's are always in lockdown, and by
that point the Nazi just has to block the ends
of the Cells corridor or be near the end ready to
pounce -- stalemate, and the game can't continue.
What is going on here? Or are we missing on a
tactic?
See here if you need a refresher of what the
board looks like:
Loading Image...
Mark